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tcg: Pass max_threads not max_cpus to tcg_init
In effect, hoist the check for mttcg from tcg_n_regions() to tcg_init_machine(). Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Reviewed-by: Pierrick Bouvier <pierrick.bouvier@linaro.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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@ -103,18 +103,20 @@ bool one_insn_per_tb;
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static int tcg_init_machine(MachineState *ms)
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{
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TCGState *s = TCG_STATE(current_accel());
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#ifdef CONFIG_USER_ONLY
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unsigned max_cpus = 1;
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#else
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unsigned max_cpus = ms->smp.max_cpus;
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#endif
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unsigned max_threads = 1;
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tcg_allowed = true;
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mttcg_enabled = s->mttcg_enabled;
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page_init();
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tb_htable_init();
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tcg_init(s->tb_size * MiB, s->splitwx_enabled, max_cpus);
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#ifndef CONFIG_USER_ONLY
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if (mttcg_enabled) {
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max_threads = ms->smp.max_cpus;
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}
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#endif
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tcg_init(s->tb_size * MiB, s->splitwx_enabled, max_threads);
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#if defined(CONFIG_SOFTMMU)
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/*
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@ -29,12 +29,12 @@
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* tcg_init: Initialize the TCG runtime
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* @tb_size: translation buffer size
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* @splitwx: use separate rw and rx mappings
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* @max_cpus: number of vcpus in system mode
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* @max_threads: number of vcpu threads in system mode
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*
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* Allocate and initialize TCG resources, especially the JIT buffer.
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* In user-only mode, @max_cpus is unused.
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* In user-only mode, @max_threads is unused.
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*/
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void tcg_init(size_t tb_size, int splitwx, unsigned max_cpus);
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void tcg_init(size_t tb_size, int splitwx, unsigned max_threads);
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/**
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* tcg_register_thread: Register this thread with the TCG runtime
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27
tcg/region.c
27
tcg/region.c
@ -422,7 +422,7 @@ void tcg_region_reset_all(void)
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tcg_region_tree_reset_all();
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}
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static size_t tcg_n_regions(size_t tb_size, unsigned max_cpus)
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static size_t tcg_n_regions(size_t tb_size, unsigned max_threads)
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{
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#ifdef CONFIG_USER_ONLY
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return 1;
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@ -431,24 +431,25 @@ static size_t tcg_n_regions(size_t tb_size, unsigned max_cpus)
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/*
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* It is likely that some vCPUs will translate more code than others,
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* so we first try to set more regions than max_cpus, with those regions
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* so we first try to set more regions than threads, with those regions
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* being of reasonable size. If that's not possible we make do by evenly
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* dividing the code_gen_buffer among the vCPUs.
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*
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* Use a single region if all we have is one vCPU thread.
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*/
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/* Use a single region if all we have is one vCPU thread */
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if (max_cpus == 1 || !qemu_tcg_mttcg_enabled()) {
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if (max_threads == 1) {
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return 1;
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}
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/*
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* Try to have more regions than max_cpus, with each region being >= 2 MB.
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* Try to have more regions than threads, with each region being >= 2 MB.
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* If we can't, then just allocate one region per vCPU thread.
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*/
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n_regions = tb_size / (2 * MiB);
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if (n_regions <= max_cpus) {
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return max_cpus;
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if (n_regions <= max_threads) {
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return max_threads;
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}
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return MIN(n_regions, max_cpus * 8);
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return MIN(n_regions, max_threads * 8);
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#endif
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}
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@ -731,11 +732,7 @@ static int alloc_code_gen_buffer(size_t size, int splitwx, Error **errp)
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* and then assigning regions to TCG threads so that the threads can translate
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* code in parallel without synchronization.
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*
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* In system-mode the number of TCG threads is bounded by max_cpus, so we use at
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* least max_cpus regions in MTTCG. In !MTTCG we use a single region.
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* Note that the TCG options from the command-line (i.e. -accel accel=tcg,[...])
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* must have been parsed before calling this function, since it calls
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* qemu_tcg_mttcg_enabled().
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* In system-mode the number of TCG threads is bounded by max_threads,
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*
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* In user-mode we use a single region. Having multiple regions in user-mode
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* is not supported, because the number of vCPU threads (recall that each thread
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@ -749,7 +746,7 @@ static int alloc_code_gen_buffer(size_t size, int splitwx, Error **errp)
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* in practice. Multi-threaded guests share most if not all of their translated
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* code, which makes parallel code generation less appealing than in system-mode
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*/
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void tcg_region_init(size_t tb_size, int splitwx, unsigned max_cpus)
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void tcg_region_init(size_t tb_size, int splitwx, unsigned max_threads)
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{
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const size_t page_size = qemu_real_host_page_size();
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size_t region_size;
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@ -787,7 +784,7 @@ void tcg_region_init(size_t tb_size, int splitwx, unsigned max_cpus)
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* As a result of this we might end up with a few extra pages at the end of
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* the buffer; we will assign those to the last region.
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*/
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region.n = tcg_n_regions(tb_size, max_cpus);
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region.n = tcg_n_regions(tb_size, max_threads);
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region_size = tb_size / region.n;
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region_size = QEMU_ALIGN_DOWN(region_size, page_size);
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@ -34,7 +34,7 @@ extern TCGContext **tcg_ctxs;
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extern unsigned int tcg_cur_ctxs;
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extern unsigned int tcg_max_ctxs;
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void tcg_region_init(size_t tb_size, int splitwx, unsigned max_cpus);
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void tcg_region_init(size_t tb_size, int splitwx, unsigned max_threads);
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bool tcg_region_alloc(TCGContext *s);
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void tcg_region_initial_alloc(TCGContext *s);
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void tcg_region_prologue_set(TCGContext *s);
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14
tcg/tcg.c
14
tcg/tcg.c
@ -1499,7 +1499,7 @@ static void process_constraint_sets(void);
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static TCGTemp *tcg_global_reg_new_internal(TCGContext *s, TCGType type,
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TCGReg reg, const char *name);
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static void tcg_context_init(unsigned max_cpus)
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static void tcg_context_init(unsigned max_threads)
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{
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TCGContext *s = &tcg_init_ctx;
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int n, i;
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@ -1538,15 +1538,15 @@ static void tcg_context_init(unsigned max_cpus)
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* In user-mode we simply share the init context among threads, since we
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* use a single region. See the documentation tcg_region_init() for the
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* reasoning behind this.
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* In system-mode we will have at most max_cpus TCG threads.
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* In system-mode we will have at most max_threads TCG threads.
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*/
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#ifdef CONFIG_USER_ONLY
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tcg_ctxs = &tcg_ctx;
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tcg_cur_ctxs = 1;
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tcg_max_ctxs = 1;
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#else
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tcg_max_ctxs = max_cpus;
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tcg_ctxs = g_new0(TCGContext *, max_cpus);
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tcg_max_ctxs = max_threads;
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tcg_ctxs = g_new0(TCGContext *, max_threads);
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#endif
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tcg_debug_assert(!tcg_regset_test_reg(s->reserved_regs, TCG_AREG0));
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@ -1554,10 +1554,10 @@ static void tcg_context_init(unsigned max_cpus)
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tcg_env = temp_tcgv_ptr(ts);
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}
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void tcg_init(size_t tb_size, int splitwx, unsigned max_cpus)
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void tcg_init(size_t tb_size, int splitwx, unsigned max_threads)
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{
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tcg_context_init(max_cpus);
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tcg_region_init(tb_size, splitwx, max_cpus);
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tcg_context_init(max_threads);
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tcg_region_init(tb_size, splitwx, max_threads);
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}
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/*
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